Book 1
Professional iPhone Programming with MonoTouch and .NET/C#
John Wiley & Sons. 2010
This book provides experienced .NET and C# developers with the knowledge necessary to become proficient, successful iPhone application developers without having to learn Objective-C, Cocoa, or Xcode. With a Foreword by the MonoTouch creators, this book covers several areas including MonoTouch and MonoDevelop, screen controls, meeting the iPhone UI guidelines, and Silverlight for the iPhone. The authors, one of whom wrote Wrox’s immensely popular Wrox Blox, also delve into UI development,...
iOS 14 Programming Fundamentals with Swift
O'Reilly Media. 2020
Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 12 IDE, Cocoa Touch, and the latest version of Apple’s acclaimed programming language, Swift 5.3. With this thoroughly updated guide, you’ll learn the Swift language, understand Apple’s Xcode development tools, and discover the Cocoa framework. Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the life cycle of an Xcode project Learn how nibs are...
iOS Game Development
CRC Press. 2016
To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come together in the iOS environment. iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch takes you from the basics of app coding to releasing and marketing your game on the App Store. The book offers a wealth of previously unpublished information about the iOS platform. The text focuses on the concrete requirements of game developers,...
Macromedia Fireworks 8
Macmillan/Rand McNally. 2021
If you learn best by doing, and what you're intent on doing is create stunning Web graphics with Macromedia Fireworks 8, this is the place to turn. The best-selling tutorial book on Fireworks has been completely updated to get you hands-on fast with all of the program's most important features, including its newest: additional blend modes, support for special characters and AutoShape properties, workflow improvements, and more. Through project-based lessons that equal 16 to 20 hours of...