Book 1

My IPhone

My IPhone

Que Pub. 2007

Provides a hands-on approach to learning the iPhone functions and applications, a review of the device's features and applications, and full-color, step-by-step instructions to help users master the iPhone.

Practical Deep Learning for Cloud, Mobile, and Edge

Practical Deep Learning for Cloud, Mobile, and Edge

"O'Reilly Media, Inc.". 2019

Whether you’re a software engineer aspiring to enter the world of deep learning, a veteran data scientist, or a hobbyist with a simple dream of making the next viral AI app, you might have wondered where to begin. This step-by-step guide teaches you how to build practical deep learning applications for the cloud, mobile, browsers, and edge devices using a hands-on approach. Relying on years of industry experience transforming deep learning research into award-winning applications, Anirudh...

iPhone Game Development

iPhone Game Development

"O'Reilly Media, Inc.". 2009

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this...

Learning iPad Programming

Learning iPad Programming

Addison-Wesley. 2013

“Not many books have a single project that lives and evolves through the entire narrative. The reason not many books do this is because it is difficult to do well. Important toolkit features get shoehorned in weird places because the author didn’t do enough up-front design time. This book, though, takes you from design, to a prototype, to the Real Deal. And then it goes further.” —Mark Dalrymple, cofounder of CocoaHeads, the international Mac and iPhone programmer community; author of...

iPhone 3D Programming

iPhone 3D Programming

"O'Reilly Media, Inc.". 2010

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more...